A Microsoft Kinect hack lets World of Warcraft players cast spells, fight opponents and maneuver their characters using simple hand gestures and body movements.

Using Kinect and an open source framework tool called OpenNI, University of Southern California researcher Evan Suma and his team at the school’s Institute for Creative Technologies hacked together a middleware program called the Flexible Action and Articulated Skeleton Toolkit, or FAAST, which lets World of Warcraft players plug Kinect directly into their computers’ USB ports. Then the software translates real-world gestures into in-game commands, so players can level-grind with their fists.

“Our software communicates with the Kinect software and recognizes the user’s skeleton,” Suma said in a phone interview with Wired.com. “It calculates each gesture you do and generates virtual keyboard commands, allowing you to communicate through them.”

Off the shelf, Kinect uses cameras and a microphone to capture gamers’ movements and voice commands, translating the data and letting players skip the standard Xbox 360 controller. The promising peripheral has sold extremely well since its launch in early November, but some pundits have criticized the library of Kinect games, which focuses on casual titles. Third-party hacks like FAAST might open up more possibilities for deeper gaming using Kinect, whether applied to other PC games or to entirely new pieces of software.

Posted: 12:27 PM ET

Today’s Big I is all about hacking Microsoft’s Kinect.  It’s the camera equipment out on the market right now for the Xbox 360.  Researchers at MIT’s Media Lab, Greg Elliott, Aaron Zinman, Doug Fritz & Roy Shilkrot, hacked Kinect to create a hands-free web browser.  Their work is open source so others can build on top of their project.

Click here to see a demo of the technology & to check out the team who developed it.

We also received this statement from Microsoft about MIT’s work with Kinect:

“The enthusiasm in the scientific community, specifically researcher and academic communities, around the potential applications of Kinect for Xbox 360 is exciting to see. We are comfortable with hobbyists taking advantage of Kinect to explore the exciting possibilities of Kinect for Xbox 360 for themselves.  We do note, however, that any of these uses of the Kinect for Xbox 360 are not licensed or authorized by Microsoft, and any modification of the Kinect would void the warranty.”



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